
Arcane Heist
The Goal: To design a small level that demonstrates non-linear gameplay.
I did this by designing the level to have multiple ways to access the win condition which was to steal the wizard’s wand. The player could achieve this by either;
Collecting the Fireball spell and burning the plants that blocked the balcony of the wizards study.
Collecting the Mend spell and fixing the elevator in the basement that would go to the wizard’s study.
Collecting the Lockpicking spell and unlocking the door to the wizard’s study.
There were also side objectives that the player could complete with each of the main spells Example: using the fireball spell to defeat the security golems that moved around the level.
I also used this as an opportunity to get some experience with conducting play test sessions.